3D Camera
A basic 3D camera pipeline. Triangle rasterization is implemented, but not demonstrated. Triangle rasterization, shading from normals is demoed in the Cube Roller prototype.
Card Flip
A quick animation test for flipping cards. I think it looks surprisingly nice for something so simple.
Checkers
Basic checkers gameplay and logic, with a little bit of goofing around with particle effects (when a piece is captured/kinged). Mouse to control and "enter" to open the menu and switch gameplay style (entirely human-controlled, human/computer, or computer/computer - though the computer is not very smart!).
Cube Roller
A demonstration of triangle rasterization, shading from normals, z-sorting. The camera is fixed in this demo, but camera movement is demoed in the 3D Camera prototype.