
3D Camera
A basic 3D camera pipeline. Triangle rasterization is implemented, but not demonstrated. Triangle rasterization, shading from normals is demoed in the Cube Roller prototype.

Card Flip
A quick animation test for flipping cards. I think it looks surprisingly nice for something so simple.

Checkers
Basic checkers gameplay and logic, with a little bit of goofing around with particle effects (when a piece is captured/kinged). Mouse to control and "enter" to open the menu and switch gameplay style (entirely human-controlled, human/computer, or computer/computer - though the computer is not very smart!).

Cube Roller
A demonstration of triangle rasterization, shading from normals, z-sorting. The camera is fixed in this demo, but camera movement is demoed in the 3D Camera prototype.

Crokinole
Most of an implementation of Crokinole. The collision, scoring, etc. is all in, but it's not really set up to play through in a satisfying way. Left/right arrows to move, up/down arrows to increase shot strength, z+left/right arrow to angle shots.